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AI Insights · Timothy · January 2024

Top 5 io Games on iOS in Oman Q4 2023

Explore the performance metrics of the top 5 io games on iOS in Oman for Q4 2023, including download trends, revenue, and active user statistics.

Top 5 io Games on iOS in Oman Q4 2023

During the fourth quarter of 2023, the top 5 io games on the iOS platform in Oman showcased varied performance metrics, reflecting their popularity and user engagement. Here’s a closer look at the weekly trends for downloads, revenue, and active users for these games.

Snake.io - Fun Online Snake from Kooapps experienced fluctuations in its weekly downloads, with a peak of around 921 downloads in the last week of September, tapering to 772 downloads by the end of December. The game saw its weekly revenue reach approximately $98 in mid-December, showing a general upward trend from October onwards. Active users witnessed a decline from around 13.0K in late September to 10.2K by the end of December.

State.io - Conquer the World by AI Games FZ had its highest weekly downloads at 176 in mid-November, with a consistent performance of around 65 downloads towards the end of the quarter. Active users for the game fluctuated, peaking at 664 in mid-November and ending the quarter with around 497 users.

WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed a mixed trend in downloads, with a notable peak of 145 in mid-November. The game’s weekly revenue had sporadic peaks, reaching up to $76 in the final week of December. Active users remained relatively stable, starting at around 2.2K in late September and ending slightly lower at 2.0K by the end of December.

slither.io by Lowtech Studios LLC saw a peak in downloads at 121 in mid-October, with a gradual decline to 47 downloads by the end of December. Active users for the game also saw a decline, starting at around 1.3K in late September and ending at 678 by the end of the quarter.

Snake Clash! from Supercent, Inc. had a notable increase in downloads towards the end of the quarter, peaking at 208 in mid-December. The game’s active users also saw significant growth, starting at 55 in late September and reaching up to 251 by mid-December. Revenue trends were modest, with the highest weekly revenue recorded at $17 in mid-December.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024